

Jak still has the same assortment of basic moves, such as the spin, the dash punch, the double jump, and the ever-present butt-stomp. In fact, the action is essentially identical to that in the previous game. The missions themselves are where the real action comes into play, and anyone who played Jak II will feel instantly at home here. There are more weapons and special powers than ever to use in the game's myriad platforming levels.
Jak and daxter ps2 vs ps3 vs ps4 how to#
As is expected with games that use this sort of hub system these days, a small minimap marked with various icons makes it easy to figure out how to get to the next waiting character and receive your next mission to keep things moving along. Meanwhile, Haven City is being torn apart by the ongoing conflict everywhere you go, the city's guard is clashing with the metalheads or the robot army (and sometimes both), giving you a good feeling that things truly aren't going that well for the poor people of the city. The new city is sparsely decorated, as you'd expect a beleaguered desert town to be, with nimble lizards as the preferred method of transportation and a few hardy citizens milling around their modest dwellings. Jak II took place entirely inside Haven City, but in this game, you'll move frequently between the outland citadel and Haven, first at certain story junctures and later at will. Like the previous game, Jak 3 uses a sandbox-style hub system that has you operating inside a teeming city environment, accepting missions from various important characters in a mostly linear fashion to access new action levels and to drive the plot forward.
Jak and daxter ps2 vs ps3 vs ps4 series#
Also, the story maintains the trademark humor of the series with frequent, well-animated cutscenes and one hilarious plot twist toward the end that fans of the entire series will definitely appreciate.
.png)
Jak 3's story does a great job of keeping the game moving along at a snappy pace. Your journey will take you from the protective walls of Damas' wasteland stronghold back to the war-torn Haven City, out into the barren desert and even into the center of the planet. Before the game is over, the fate of the whole world will hang in the balance, with an impending extraterrestrial threat summoning the might of the very precursors themselves. Over the course of the game, you'll run into and work with (or against) just about every character you saw in the past game-such as Samos, Keira, Ashelin, and even Pecker-and you'll make plenty of new friends and enemies, too. Luckily, they're picked up by a group of hardened but benevolent outlanders led by the wise warrior Damas, who take the pair in and allow them to stage a comeback from their own desert town. Jak and Daxter are made scapegoats for this sad state of affairs, and they are summarily left to die in the desert. Haven City has become a battleground contested by such players as an endless army of war robots, led by Jak's old nemesis Errol (who has himself undergone a considerable cyborg retrofit) the newly regrouped metalheads, who have expanded into the city proper and Count Veger, ostensibly a friend of the people who plans to achieve absolute peace, even if he has to destroy the entire world to get it.

Apparently, a multitude of equally despicable factions moved to fill the power vacuum left in Praxis' wake. Considering the heroes' welcome the pair received at the end of Jak II, you might be surprised to see that Jak and Daxter have been banished to the harsh wastelands outside of Haven City by the very citizenry they saved from certain doom. The last time we saw Jak and Daxter, they were fresh from a valiant turn that saw them liberating the futuristic Haven City from the tyrannical Baron Praxis and defeating Kor, the vile leader of those loathsome metalheads, in the process. By clicking 'enter', you agree to GameSpot's
